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Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:06 pm
by Agent X
After 1st Coat

Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:08 pm
by Agent X
Reassembled 1

Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:09 pm
by Agent X
Reassembled 2: Nexus Prime core mode

Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:10 pm
by Agent X
Close up of the head

Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:11 pm
by Agent X
Core unit robot mode

Re: Agent X's customization challenge

PostPosted: Sun Aug 04, 2013 11:13 pm
by Agent X
Impactor meets Nexus Prime core unit

Re: Agent X's customization challenge

PostPosted: Mon Aug 26, 2013 8:57 pm
by Agent X
I've completed the Nexus Jet Unit and am waiting for the paint to cure a bit more>

Also started on the Nexus Helicopter Unit.

Re: Agent X's customization challenge

PostPosted: Mon Aug 26, 2013 10:06 pm
by Sabrblade
Who's the Swindle/Roadbuster mold going to be (since Nexus has two jet limbs and no non-tank ground vehicle limb)?

Re: Agent X's customization challenge

PostPosted: Mon Aug 26, 2013 11:27 pm
by ironrod prime
breakaway would make the most sense then topspin as well topspin, twinrwist as landquake, whirl as skyfall, and of course impactor as heatwave. Atleast thats how I'd do it. :smile:

Re: Agent X's customization challenge

PostPosted: Tue Aug 27, 2013 12:00 am
by Sabrblade
ironrod prime wrote:breakaway would make the most sense then topspin as well topspin, twinrwist as landquake, whirl as skyfall, and of course impactor as heatwave. Atleast thats how I'd do it. :smile:
Nexus Prime's Topspin is a helicopter, so it has to be the Vortex/Whirl mold.