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The aspect of Shadowlands wow classic gold I am most excited about is that an overhaul of the leveling platform --something which wasn't a part of this demonstration in a significant way. This type of breaks the principles of a hands on article, but I need to take an chance to talk about it and why I think it's interesting, regardless, because it came up in my interview with WoW programmers.
After rumors concerning this possibility for the last several expansions, Blizzard has finally followed through on a level crunch. Sometime characters at the present Battle for Azeroth expansion cap out at level 120, the cap in Shadowlands will be 60--just as it had been when the game launched and just because it's in World of Warcraft Classic. Level-120 characters will be scaled down to level 50 if Shadowlands launches.
That might seem odd or negative to those that aren't playing WoW, but it is really something a fantastic number of the current WoW gamers have been searching for. As the levels rose inside this 15-year-old game which frankly was not designed using a 15-year plan in mind, Blizzard encountered all sorts of annoying sport design issues that players were cranky about, also. The WoW group has already crunched player stats like health and mana down multiple events as a way to postpone fully solving the issue, so this really is the culmination of something that's been underway for a couple of decades now.
And few things were more problematic from a design perspective than the experience of leveling a new character up from level one. A level-based MMO this late in life apparently has had three options:Never increase the level cap, and attempt to entice players along with different benefits besides linear energy progression in the endgame. WoW opted to not go for this, though some other MMOs (like The Elder Scrolls Online) have adopted it to varying levels.
Keep raising the level cap with no changes to the leveling experience up to this point buy gold classic wow This contributes to ever-lengthening leveling ramps which make it extremely difficult for new players to access to present content. That's because each expansion adds another a few dozen hours to how much time it takes to get from the beginning to being able to play with friends in the endgame. (Final Fantasy XIV has this problem to a degree, even though it's nowhere near as old as WoW.)
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